Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. Moreover, Signature Treasure (8) Awakened Ancient lets the player draw a . Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. [Hearthstone] Added the "Mech" tag to The Purator. 4-mana weapon, 4/2. End-of-Year Blizzard Update About 12 billion hours of Blizzard games were played and 50 million new players joined the Blizzard community this year, according to Blizzard President Mike Ybarra, who posted an update reflecting back on 2022. Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. Players then . Corrupted Felstone finally provides a sizable handbuff that might be worth considering. Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. COD Mobile Kill 5 Enemies While Prone Using M4 Assault Rifle in MP Matches. Even if you dont get it, the other Fel Treasure is good as well. Rogues have new Secret support, and for Reno that means so do Mages. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. Not sure why they banned that card. Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. I used to love Duels. Darius Crowleys Hero Power is unique amongst the other heroes. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. Totems got just enough support now to function fairly well in Duels, especially with The Stonewright and Totemic Power being able to summon Totem Giant. Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. Tier 5:Arctic Armor is just worse than Recycling. Discard your hand. With many powerful new Pirates added, the deck is stronger than ever before, granting it a place in S tier. They both encourage you to play two cheap minions/spells then follow it up with a big one that acts as a giant mana cheat. Roguish Maneuvers is also a good source of damage and gives you something to use your weapon cards with. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. Updated: 3rd of February. Hearthstone: Secrets of the Pass. Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. Winrate within one standard deviation of the strongest archetype. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. But if that's the case you're already in a pretty good spot and don't really need it. Lets us know in the comments so everyone can build off of each other's experiences! It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. Explore the Hearthstone meta game and find out how the archetypes match up. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. Secrets get decent bucket support. Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. Additional mana is always great, but Mulch Madnesss condition is too strict to use. Creator Notes: I chose to take the Sr. Tomb Diver route for Secret Reno. But since Overpowered IS one of them, thats not an option. It also doesn't help at all if you're behind. Creator Notes:Deathrattles themselves are good enough to carry Hunters with Death Games. All three deal damage, just in different ways. Please enable JavaScript to get the best experience from this site. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. Starting Treasure: Scrapmetal Demolitionist. Forged in the Barrens card reveal stream has been completed and we now know each of the 135 new cards included in Hearthstone's upcoming seventeenth expansion.. Fire Away! Its good for any archetype thats control oriented, which applies to most decks people choose to run as Elise. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Your opponent has the initiative to respond to the extra Attack however they want. Hearthstone Patch 22.0, which went live yesterday and has set the stage for Fractured in Alterac Valley, brought some rather significant changes to Duels:. This is especially true in a game mode that has a lot more removal on average. There is another successful archetype though that uses Spread Shot; that being Questline Hunter. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. However, instead of drafting a deck, players are offered a choice between 5 (4 prior to Patch 23.0.0.135540) of Duels-exclusive heroes, then one of 3 of that class's Hero Powers, followed by one of 6 of that class's Signature Treasures. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. Survival Training can actually use the rewards of Defend the Dwarven District and is even more effective than the base Hunter Hero Power. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. Its still very good, the previous two are just easier to use. Elemental Learning is also a fantastic card for Mana-efficient resources. Killing minions with Shadow spells just gives you more things to play without losing tempo on playing the removal. This is aiming to heavily capitalize on Avenging Armaments. . Starting Treasure: Killmox, the Banished One. "Passive" is an ability used to refer to cards that have no active use, but create an Aura which provides a helping effect. Realistically, Mages are the only ones who can pull this off. Duels is a game mode where players face off against other players, attempting to claim 12 victories before they suffer 3 losses, similar to Arena. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. In addition, it helps players to reach combat more efficiently. Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. Deathrattle: Return this to your hand. Most people build their decks centered around their treasures. The impact of Book of Wonders varies wildly, but has the ability to outshine a lot of the other primary passives. The effect of Imp-credible Trousers isnt horrible, but theres a couple things wrong with it. Aside from Reno's Crafty Lasso, all of the other starting Treasures synergize with spells the two classes are good at using. People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. Paladins (and to an extent Priests) have a decent amount of Holy spell support. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. Frost Death Knight. You get the most value out of it when you break a 4 or 5-cost weapon, as they have some of the best possibilities to randomly equip. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Try cannibalism as a . However, this is a very slow effect and most Dragons don't really need the extra stats. Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. If you meant Kindling Flame, I agree with that one. Lets pretend Im a half-way competent writer for a while until I can take the time to change the decks where needed. 12 wins (12-2) N'Zoth Soul Fragment Warlock - Hearthstone Top Decks Recommended videos Powered by AnyClip AnyClip Product Demo 2022 The media could not be loaded, either because the server or network failed or because the format is not supported. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. Robe of the Magi gives a massive boost to all damaging spells, making even the weakest of them extremely efficient. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Weekly Japanese Tournament Result is an article that aims to gather daily winning decks from the Japanese daily local shop tournament and City League for a given 1 week period. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. Youd have to build a very Beast heavy deck to make it not useless. More often than not, you wont even get to the point of drawing the second one. To obtain them you need to meet the following requirements: If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. Duels is basically a PvP version of Dungeon Run and other similar content previously limited to single player. Hello Hearthpwn users! Best passive treasure: Pillage the Fallen offers free weapons to fragment enemy faces with and is therefore the best of the . Wasn't all that powerful. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. However, by this point in the run you should already have ways to avoid running out of steam in the first place. Another weapon that warrants certain deck building is Jaws. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Polymorphing is one of the best forms of removal. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. Holy Book appears pretty good at first. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Looking for advice that'll get more wins in your Duels runs? A lot of Duels decks are capable of securing the win before you get to turn 10. We have starting deck suggestions, treasure synergy, and even deck lists! While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Well here, we have a very in depth analysis of everything in the game. Relics are hard to use in the beginning since you can only take one of each, but you can draft more and even get a Relic Vault from Location, Location, Location! Hearthstone Card Updates. Da de la Juventud 205 aos de la Batalla de la Victoria . However, you need to have both the two cheap cards in your hand as well something big and worth the effort to turbo out. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. Not only is this super mana efficient, its lets you play huge minions so much earlier than theyre supposed to. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. This time we are going to dive into Hearthstone Duels and present you 12 Decks to get 12 wins. supplements the lack of most other tools sacrificed to build such a deck. Recycling wont create tempo, but can build defenses that allow you to survive heavy aggro when you need a little extra time to catch up when youre behind. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. Beast-based Token strategies have enough cards to construct a starting deck now. Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. Any you disagree with?-----. Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Your XP: 0; Rank: Nooblet; Sign in to level up now. This is no doubt just a bug yet to be patched. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. Corrupt the Waters, Amalgam of the Deep,Battle Vicar,Manafeeder Panthara,Seafloor Savior,Sleetbreaker,Alliance Bannerman,Brilliant Macaw,Instructor Fireheart,Venomous Scorpid,Blademaster Okani,Crud Caretaker,Theotar, the Mad Duke,Hammer of the Naaru,Mutanus the Devourer. There's also the possibility Blizzard is rotating treasures without telling us as it is in early release still. what zodiac sign has the worst memory; allergen powder for babies; chef missy robbins recipes Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Secret Highlander Paladin Sir Finley of the Sands Secret Highlander Paladin was introduced to the game when the last expansion Saviours of Uldum came out. Battle Stance gives you access to constant damage for the entire game. *Blood Moon has huge potential for a comeback when low on Health. And there arent a lot of minions where having a giant copy of it is super good either. In a deck built with Divine Shields solely in mind, this treasure can snowball fast! There are many like it, but this one is mine. Login; GAMERS DECIDE. And most of the suggested decks aren't even close to being the top meta decks for their class right now either. That means that you can usethem to enter both Duels and Arena. It sometimes forces the opponent to either deal with the board or focus the portal to prevent even more minions from being summoned. "There is no spoon" #3 Jan 31, 2021 (Darkmoon Races) . Scepter of Summoning is a good discount treasure so long as you have enough expensive minions to use it with but still have cards that keep you in the game until you reach the turn you can start playing them. Academic Research provides quite a large mana ramp if drawn early enough. The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. (#7), Group therapy! The 12 Win Shaman one is thankfully unaffected. 1. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. We've got a fresh look at the Stormwind Duels Meta today with Report #6 - Best 12-Win Hearthstone Duels Decks For November Week 3. . If you dont, youre relying too much one card to bail you out. Is there something you think I missed or have a strategy you'd like to share? Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Please check your lists mage deck is illegal. A full heal and board reload is an outstanding effect for a Treasure. Roblox Build a Boat for Treasure Codes (March 2023) With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. The Health gained from Invigorating Light is too minor. Its a cheap selective removal that creates an annoying board your opponent has to deal with. But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. Creator Notes: Basically everything is removal or gives you more stuff. In this section, we will cover aspects of passing various bosses and tests in Hearthstone. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Sign In. At (3) mana, its pretty difficult to make impactful combos. With Mind Tether thats pretty much all you need to win. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. Banning Seek Knowledge killed it for me. New: [5 Mana] Destroy all minions. One of the most potent decks from our hearthstone deck duel tier list is Vanndar Stormpike. Notification Show More . Karl the Lost and Sr. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! Glaciaxe is definitely the go-to starting Treasure for Sai Shadestorm. Old: [4 Mana] Destroy all minions. The truth is that the ten classes aren't very well balanced at the moment, and if you pick a better class (and better Hero Power), you're more likely to succeed. They can also handle Deathrattles that summon more stuff really well. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. Youll often risk overdrawing with this treasure alone. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. You'll get to buff your swarm of small minions, and you might even get to repeat the effect a few more times. Destiny 2 - How to Unlock the Bluejay Quest. Then well get into what makes specific classes/heroes powerful. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Luckily, most minions fit this category. This is a great pick, but only if most of the minions in your deck are good. Cards that give all of your minions a buff encourages token strategies. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. Starting Treasure: Payload Totem Specialist. Crimson and Contagion Concoction are fairly situational. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. Currently, the most used Hero Power for Demon Hunters at the moment has been Illidari Strike. Archmage Staff is a free mage spell every turn, so long as you dont equip any other weapons or attack with your hero. Any major changes to the previous version of this guide will have a * in front of it. Resource generators are good examples. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. While some decks can take full advantage of Princesss effect, its just a really slow play. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. Staff of Pain was okay on its own and is prone to backfiring. Having an endless treasure generator is good. The main problem Embers of Ragnaros faces is its cost. This leaves Totemic Power rarely used, but it still a nifty choice for decks that would like to summon a decent minion on a Hero Power. The strategies are pretty straight forward; take advantage of self-damage effects. Ancient Reflections actually has quite a few amazing targets that can win you the game. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. Endurance Training is good at cheating in Taunt heavy decks, but having the cost minimum makes it relatively debatable on whether or not it's worth taking over other passives. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. The Treasure used to be just Murloc Holmes. Ring of Phaseshifting will oftentimes just generate stuff your deck can barely benefit from. Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. I hope this extensive guide helps you rake in those wins! Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. The Lich King is the last boss in the Ice Throne adventure - The Icecrown . Vanndar's hero power and battle tactics are enough to minimize costly neutral minions. News and Guides for Hearthstone. Tiny Thimble is a regular Rush minion with vanilla stats, but gives you a Regular-Size Thimble, which is just a better Darius Crowley. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. The only thing holding it back is the cost. Elixir of Vigor has shown to be surprisingly useful. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. Stacking cheap spells can build up. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. However, decks that want to do so typically run good ways to accomplish this on their own. It requires a game state that doesnt happen very often in a very specific kind of deck. Mega salty? Tier 1: Overperforming Archetypes. Battlecry: Give all minions in your deck +2 Attack. *Bitter Cold was too strong at +2 Spell Damage. Its stats are enormous for sure, but its very vulnerable to removal. is a nifty generic Hero Power that most decks are capable of using on some level. Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Vanndar especially abuses this with Battle Tactics. Sometimes it can work in ways youd never expect. Ridiculous to rank Meek Mastery/ATN in Tier 2. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge!